gl renderer: Use nearest filtering for textures in render_texture()
authorTimm Bäder <mail@baedert.org>
Sat, 10 Oct 2020 07:16:30 +0000 (09:16 +0200)
committerMatthias Clasen <mclasen@redhat.com>
Wed, 14 Oct 2020 19:06:12 +0000 (15:06 -0400)
Makes the output in the node editor a bit more bearable.

gsk/gl/gskglrenderer.c

index 40757eb9887d12a881fe64b3fdda10b97ba0abc7..ae43cd7f976fc2ea21fcacdec9ba25ff4196a6c8 100644 (file)
@@ -4326,8 +4326,8 @@ gsk_gl_renderer_render_texture (GskRenderer           *renderer,
   glGenTextures (1, &texture_id);
   glBindTexture (GL_TEXTURE_2D, texture_id);
 
-  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+  glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 
@@ -4377,8 +4377,8 @@ gsk_gl_renderer_render_texture (GskRenderer           *renderer,
     else
       glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
 
-    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);